Chat camera free international
The player does not control the camera in any way - he/she cannot for example rotate it or move it to a different position.
This type of camera system was very common in early 3D games such as Crash Bandicoot or Tomb Raider since it is very simple to implement. In particular, if the current view is not suitable (either because it is occluded by an object, or because it is not showing what the player is interested in), it cannot be changed since the player does not control the camera.
In video games, "third-person" refers to a graphical perspective rendered from a fixed distance behind and slightly above the player character.
This viewpoint allows players to see a more strongly characterized avatar, and is most common in action games and action adventure games.
One advantage of this camera system is that it allows the game designers to use the language of film.
Indeed, like filmmakers, they have the possibility to create a mood through camerawork and careful selection of shots.
It is not possible to know where the player's character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do.
Games that use this kind of technique are often praised for their cinematic qualities.
As the name says, a tracking camera follows the characters from behind.
An early example of this kind of camera system can be seen in Alone in the Dark.
While the characters are in 3D, the background on which they evolve has been pre-rendered.
One of the first games to offer an interactive camera system was Super Mario 64.